Session 1 - Sun, Oct 4 2026
The adventurers are called to Lord Neverember's villa and are tasked with investigating recent disappearances. They make their way through the graveyard and enter the Hallix Mausoleum, where they are confronted with undead baddies.
Session 2 - Sun, Oct 11, 2026
The party defeats all but one of the undead baddies. The last one escapes to the south into a winding corridor filled with pipes and valves. The party follows behind and meets a friendly water elemental, and now approach a fish-headed ally working on clock parts.
Session 3 - Sun, Oct 18, 2026
The party gets some information about the kidnapper cultists and locates two of the abductees. Hearing voices beyond a door bearing the cult's symbol, the party dons disguises, rings the doorbell, and heads inside...
A WIB in her late 30s. Gorgeous. Interested in researching monster components for her high end skincare products. Disturbed by aging.
A dwarfy gnome who loves everybody.
A softboy aasimar bard with extensive body modifications. Doesn't love everybody.
An old woman who ran the "Tarrasque's Trove" in Neverwinter with her friend and business partner for the past decade. Recently the old shop closed and she's since launched "goop" which sells simple alchemy goods and skincare products that nobody seems interested in.
A half-orc who has been in Neverwinter for about a week and already has a reputation for starting bar fights for fun. Good-natured despite this. Has a celestial donkey companion named Raul.
A goblin who meditates to quell his inner rage. He wears the eggshell of a giant bird as pants with suspenders. Inside the shell sits a sad clown doll. Around his neck he wears a jar filled with teeth, which is adorned with a glimmering image of a waterfall.
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